Shop everywhere - A dynamic player-driven shop system for FiveM, inspired by classic MMORPGs 🏪
Core Features
Shop Creation and Management Your players can establish their own shops anywhere in the game world. Each shop appears as a physical kiosk where other players can browse and purchase items. Shop owners have complete control over their business, including:
- Custom shop names that appear in 3D text above the kiosk
- Full control over item pricing
- Multiple shop ownership (configurable limit per player)
- Custom map blips for easy navigation
- Real-time sales notifications
- Complete inventory management
Seamless Customer Experience We've designed the shopping experience to be intuitive and straightforward:
- Easy-to-browse inventory interface
- Clear pricing display
- Instant item delivery
- Automatic money transfer to shop owners
- Clean and professional shop appearance
Powerful Admin Tools Server administrators get access to comprehensive management commands:
/ashop - Shows all shops with their IDs and owners
/ashop nearest - Closes the nearest shop to admin
/ashop name [shopname] - Manages shop by name
/ashop id [shop_id] - Manages shop by IDSecurity Features
- Distance restrictions between shops
- Configurable zone restrictions
- Item blacklist system
- Secure transaction processing
- Comprehensive Discord logging
- Anti-exploit measures
Dependencies:
- es_extended
- ox_inventory
- ox_lib
- ox_target
- oxmysql
Key Features:
- Full ESX integration
- Efficient resource usage
- Clean, documented code
- Regular updates
- Professional support
Installation
- Install all dependencies
- Add to resources folder
- Add
ensure mn_shopsto server.cfg - Configure settings in config.lua
- Restart server